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I liked the strategy element to this game - it almost felt like a rhythm game, in a weird way, as you matched your units with what goblins were coming out! It's a weird comparison, but I did like it! I'd love to see what you do with that idea in the future, and what other unit types there could be,  all sorts of possibilities. The graphics were really nice as well (I loved that art of Simon in the menu!), and I liked the visual progression between units, both goblin and dwarf. And the ability to speed things up was a great quality of life addition, as was the infobox which showed health and damage - little things like that are always great to see. Great job, I had good fun!