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(2 edits)
Pros:
  • Beautiful sprite-work and audio
  • Juicy numbers flying out and colourful explosions
  • Revisiting GitS is great and the intro sequence is nicely done
Cons:
  • Handful of bugs
  • Balancing is a bit wonky
Here & There:

You've got wonderful style in this game, as usual, and it was cool to revisit GitS who now has a cape which is cute. The mechanics are pretty solid though sometimes the jump doesn't register when you're near enough to an edge like on the stage with all the steps and the red Hopper. I really wish levelling would give you HP because having at least one limited, rare-ish way to get HP would still seem fair to me. I ran into a bug where upon going to a previous room I ended up in the wall and had to restart. Luckily you had the forethought to not clear everything on a New Game so I still had all my saved babies, but it also didn't reset my HP so I was starting off with ~½. I died in the room with the earth sharks, and when I respawned at lvl 1 the distance to the purple slimes on the ceiling was too far to hit from the ground. Some little tweaks to balancing could help make this feel more robust. Dropping on top of the boss which takes HP and also down-levels you feels unfair. The debug info during that fight is confusing, I'm not sure if it's supposed to be a part of the game or if you ran out of time to remove it. I do really like the boss design and idea, it's funny and well made, though confusing. Nice work!


gramps in the wall haw haw haw im sorry