Sure, I try not to give critique for games unless asked, mainly because I don't want to suggest that you have to put these changes in - simply, it's a learning experience for everyone, and with next jams and next games things will only go better! The main issue OMaH has was the crashes, for one of the team members the game crashed after night 2, and they weren't able to proceed. Further in the game it seemed like more testing early could do a lot, to weed out any potential bugs.
On my end, I liked having to pick the right people for the job, but I'd love to see characters more fleshed out throughout the game - you started really strong with showing beautiful pictures of them, which could suggest they all have their own story, desires and agenda throughout the game, but I didn't feel like it later on!