It's a nice shell for a future project, why not. The wall jumping feels pretty reliable but it's slightly cumbersome to use it without being able to utilize the navigaton controls simultaneously. On the other hand the quirk with that mechanic is the what makes the game challenging aswell and if it was more intuitive to use I feel like the game might become too easy for what it is at the moment.
Maybe this could be addressed later should you ever build upon this project introducing more challenging external mechanics. A neat little platformer