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Maybe it's obvious but I found a cool way to farm experience and items from the beginning on. When you have defeated female enemies, don't hide them in boxes immediately. Gather them together somewhere  on the map and lure the next enemy to your gathering spot before attacking her. This way, the prisoners will be drawn into the fight but remain tied up, you only have to defeat the new enemy before anyone can get free. But you'll get easy experience, gold and items drops from the prisoners, too. Repeat until you've captured everyone. If you exit the screen or enter a tent without putting the captives in boxes, they will be free again and you can do the whole thing over again. If you do this in a spot where defeat doesn't get you an instant game over, just surrender when you run out of CP. You'll be fully rested and only have to free yourself from your restraints, which is way faster and more fun than returning to an inn if you don't want to waste healing items. And it'll raise your escape level, too.


To the developers: Please don't "fix" this, maybe it's abusing the game system a little, but I've been doing that for hours and it really makes the game fun to play that way. It would make the game much shorter and less enjoyable if the player couldn't to that anymore (e.g. by doing away with free healing when being captured). The way it is, I can get most out of the combat and escape system and fully enjoy the game instead of speedrunning it.

There's nothing wrong with that.

On a side note, abusable features make people want to put more time into games.

(+1)

Don't worry, we don't intend to "fix" that any time soon :) In fact it's something we noticed as well when we were implementing the feature of tied enemies being included in battles, and figured it would just make a process that can be tedious in other games more fun, as you said 🙂

Also glad to hear that the repeatable escapes are being utilized 😁

(2 edits)

Speaking of repeatable escapes, the escape system is somewhat broken if you have an ally with you in your cell. You'll just have to get rid of your gag, call the ally over and ask for help about ten times. This sometimes even works without removing the gag. After that, you'll only have to struggle with your wrists once or twice to get free. This makes escapes so easy that it feels like cheating. Asking for help should maybe get limited to three to five tries per escape (five if also counting misunderstandings because of gags). A limit like that wouldn't feel artificial either because it would be believable that loosening your restraints three levels (=three times) is all an ally could do for you while still being tied up herself. Or use the ally's rescue skill as a limit of how much she can help you, that would feel perfectly logical.