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(+1)

Love the NES aesthetic you've got going on here! Had a couple minor issues:

  • I'm not entirely certain what the end state is, I figured the S rooms were save rooms, and I found a W room and a skull room that didn't really do anything, but I assumed the W room is the "win" room for now?
  • The wall climb appears to put the player into a permanent floaty state. Climbing up a wall and then moving away from the wall makes the character slowly float to the ground.

All in all cute concept, would love to see it polished more!

(1 edit)
Thanks for playing, I didn't have time to finish everything and ended up posting the game unfinished. I couldn't finish the saveroom art, they are marked with the S, the skull marks the boss room, and the W would be for an weapon merchant. I need to fix this problem with the wall jump.