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(1 edit) (+1)

I didn’t play the first game so i’m new to the series and i’m playing the demo. I find it very disappointing that game overs exist in a game featuring bondage and DID. I hate save-scumming but that’s what i have to resort to because of your design.

Some other feedback from the demo:

  • It would be useful to see all the enemies’ HP in battle at all times.
  • Setting the frequency of voices in battle doesn’t seem to work. I ended up putting the volume to 0% for that.
  • Volume levels should increment by a smaller number than 20%.
  • I can’t decrease volume, i can only increase it until it wraps back to 0%.
  • The transparency at the bottom of the portraits is inconsistent. It’s weird that i can see through Seles’ waist above the dialog boxes.
  • There are places in the map that look like they go somewhere but they don’t. You should block those off. An example is at the South of the first mine. It looks like it goes somewhere but nothing happens, not even a message.
  • There’s a lot of places on the maps that look like they are accessible, but they’re not and it’s confusing. An example is the campfire you see at the beginning of the Miu forest.
  • Using directions as the escape QTE is a bit irritating because if i press UP/DOWN just as the timer expires, it changes the binding i have selected.

I think your asking price is pretty high compared to other games i’ve purchased so i have higher expectations. Sorry if it sounds like i’m nitpicking, that’s just my opinion.