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(+2)

Very awesome shader effect - I love camera experiments like these. I guess you use 3 cameras? Would be cool if they had a bit more "meaning" - for example, left click shoots to the left, right to the right, and both or middle click shoots forward...

(+1)

Thanks!

Yeah, we've experimented with changing FOV based on gameplay situations or powerups, but the changes were so jarring, they often threw the player for a loop. So we stuck with a fixed angle. I haven't thought of different shooting directions, though. Sounds interesting.

It's 5 cameras projected onto a distorted cube ;)