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A tip for the devs to allow easy user optimisation.
Please add the ability to use the Unity prefs window at the startup to choose a suitable screen resolution.
The game assumes the biggest size it sees is the one to opt for, but this is not useful with screens that have bigger resolutions than the GPU can sensibly run, or on monitor/TVs that fake and scale the maximum resolution so it looks like crap.
The game could better run for a lot more people if you let them use a smaller res and/or windowed mode.
Removing the need for scaling also allows reduced CPU/GPU use if people want to capture/stream the game at the same resolution.

BONUS: If you present the default config window before the game, the users also have the ability to configure their own choice of keys or controller buttons.

For anyone else wanting to try the game right now at a lower screen size, trusty old "re-o-matic" is your friend.
 http://www.bcheck.net/apps/reso.htm

Unity removed this feature long ago. Now we need to make in-game options. Ilwe won't be doing that for this title since it's old and such.

That explains why the CLI option to force it doesn't work. Thanks for explaining.
Maybe that explains why The Long Drive is so glitchy. That offers the prefs window at the start so must be using an old build.

OK looks like it is res-o-matic for the win.