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(3 edits)

Love the aesthetic of this game! The environments are very nice, and they definitely make up for the lack of main character animation. I did encounter some bugs and was not able to finish the game, unfortunately, but I think I got pretty close to the end. Here's some of the issues I've had:

  • The tumbler rooms have some collision issues. I got stuck inside a wall twice after going through them somehow, and the last tumbler room straight up doesn't have any collision, I fall right through it to the vault room
  • I went from tumbler room 2 to 3, then back to 2, and tumbler room 2 had changed its position back to a way that was blocking my path. I'm not sure what position went back to what but I think it was 1 to 2?
  • On both playthroughs I have found 5 keys, but when I got to the vault, the message said I had 8 out of 5 keys the first time, and 7 out of 5 keys the second time. This did not open the vault and I was teleported out. Are there more than five keys, actually?

Either way, a cute game, loved the look and the concept, and the controls were reasonably tight!

EDIT to say I specifically went back to see about the key situation, I only picked up 3 and the vault still said I have 6 out of 5 keys. I think one of them adds more than one to your key counter, maybe?

SECOND EDIT I went back again and I can definitely say some of those keys add more than one to your counter.  As far as I can tell, the one on the left side of the old road adds 2, the one above the two rows of three big golems adds 1, the one in the kiln just above the wall climb adds 3, the one in tumbler room 3 adds 2, and I am not sure how much the one on the ledge at the top of the fortress adds. They might also change from gameplay to gameplay given the 7/5 and 8/5 inconsistent results described above. My other guess would be that the keys aren't deleted right away when the dragon collides with them and they get registered 1+ times before it's gone. Either way, I have made it to the game, cute ending :)

Thanks for all the feedback, this is awesome! I had some friends playtest last night and we found most of these bugs which have been (hopefully) fixed in the down-to-the-wire build - I probably should have disabled the v1.07 build while I was fixing things but I get nervous about gamejam submissions. 

Anyway, the keys thing was cause the code was looking to see if you had exactly 5 keys, which is obviously a no-no, so I've since changed that to >=5, but also fixed the thing that was giving you multiple keys in the first place).. Also the game is now beatable and much more user friendly if you don't have the right amount of keys (Tumbler Rooms reset to the optimal configuration, etc...)! 

Some of the collision bugs have been fixed, some I brute forced by adding extra terrain, but there are undoubtedly those that haven't been fixed yet. If you're feeling up to it, you can give the game one last shot and see how it goes for you. :D

I've been looking forward to playing your game from the moment I saw it's called Dragon's XXX, but I need some time to unwind first, I'm gonna try to get through all these on the weekend. 

Thanks again for all of the feedback, truly appreciate it.