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Thank you very much! Not only for playing my game, but also for giving such detailed and honest feedback. Watching your stream was very helpful in highlighting a bunch of issues with the game. I'm relatively new to making games (especially 3D) and I definitely bit off more than I could chew.

The invisible wall was intentional but now that I think about it, it doesn't provide much value. Same goes for the moons. The lantern actually kills the enemies in one hit, the problem might be that judging the reach of the swing is too difficult. As for the jumping, I can't decide if it was a good idea or not. I get your point about not feeling in control. The campfires act as checkpoints, so you don't have to walk across the entire level every time you die. 

The general problem is probably the lack of feedback and the amount of unexplained mechanics. Put that on top of an unusual control scheme, and the game becomes hard to understand. I really should have put more time into making the game accessible instead of building that level...

So, thanks again for playing, I will try your game as soon as I have time.