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(+1)

We tried exporting it last night, and it doesn't convert well. The code will need gutting and redoing in version 3.0 for it to be anywhere close to an analogue pocket release. Considering it took roughly six months to finish, we might be a while off from making a pocket release. That said, we're going to keep trying to see what we can get, and I've been looking over converting some of my other games.