I really enjoyed the 2.5d aesthetic, as someone else mentioned some more sound effects in certain spots would have been nice. I also encountered some sections where it seemed like the walk animation broke. I liked the hand drawn map I thought it was pretty funny and I thought it added some character to the dragon as it felt like he copied it down or something. Since the map wasn't that big I didn't have a hard time using it. A glitch I encounter was with the turning sections, at one point I was able to move the character while it was turning and I managed to snatch a key that way rather than go around for it. Overall though a mechanic like that is pretty ambitious and was pretty well done! I would definitely like to see it be used again in the future.
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That's awesome. I'm glad you got the joke of the dragon copying it down (fictionally yeah that's what happened, functionally learning how to make a minimap is on my to-do list for the next jam :D). That's super weird that you were able to get that key, it's the reason I specifically disabled movement during the tumblers section. But oh well, so it goes. I like the tumblers too. I've mentioned it before but I think if I use it in the future I won't bunch them all up together like that, but rather have them open up different parts of the dungeon instead (sort of like the wheel in Majula Shrine if you're familiar with Dark Souls 2).
Anyway, thanks for playing!