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(1 edit)

This is an absolutely gorgeous game! It was a pleasure playing through it start to finish, even if I haven't found all the secrets, like the trading sequence (no idea who would want an umbrella, lol). I only have a couple nitpicks on the technical side:

  • The spider chase sequences leave very little space for error, making them a bit frustrating to get through. Whenever the spider's AI would get stuck on the geometry and momentarily stops pursuing, it was a sigh of relief, even if that probably wasn't intended functionality.
  • Some of the fans don't propel you high enough and there's some tricky triple jump manipulation from screen to screen that is necessary to progress, which can also get a bit tiresome due to the precision required.
  • The map is a bit useless, as it doesn't really help without having a full scale map to compare to, or marking a variety of obstacles for later.
  • Sometimes I wasn't able to tell that a room exit was actually an exit and I was wandering around until I decided to rub up against the wall just in case

Other than those two issues though, I truly enjoyed this experience! The abilities were nicely varied and saw great use throughout the very well designed world map. Honestly, great job :)

I agree that the spider sequences are a little hard (Even though they were made easier!)

Fans in general probably aren’t a super good fit for a screen by screen game like this (Since they’ll just unload once you leave the top of the screen)

It’s often brought up that the map isn’t very helpful that’s because it’s not), It mostly exists because it’s expected in a metroidvania

This is a problem that we are aware of, but not entirely sure how to fix outside of putting decoration on walls to make it clear that they are collideable. (this problem is only an issue in fullscreen mode with the grain filter turned off, but can still be pretty major)

Thank’s for playing and for the feedback! A lot of the secrets are pretty hard to find, but the umbrella has no use.