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Really cool, I liked how open it felt. I died to the boss and I like how you had a short cut to get back to it with the power up that was next to it. The points system to upgrade yourself was nice too definitely feels like something that could be a bit longer given more work with bosses/goals in all sorts of directions. I feel like if the game was made any bigger some more campfires or something to use for warp points/checkpoints might be needed to not discourage the player.

I tried to keep the game short enough to be able to polish it, in terms of level design too. It also allowed to have a single checkpoint, but yeah I agree that if the game was longer I would need to have more of them (takes some effort to implement though :p )