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Damn this game has a lot of physics objects flopping around.  I also pressed the R button to reload my gun LOL.  What method did you use to model these characters?

The shooting felt pretty tight and had a nice kick to it.  One suggestion is I would make the bullets (but especially the enemy fire) more visible.

Yes, we took "Reload" in a more level based literal sense... I used Blender to model, texture, and animate everything except the office maps themselves which started in MagicaVoxel and then went into Blender to get cleaned up and textured. Adding a sort of 'tracer bullet' effect shouldn't be too hard. Thanks for playing and the suggestion!