Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

This game is really cool and unique. The limitations of using only four notes introduced me a new kind of workflow  to produce my music (e.g creating F major 7 by omitting the third interval, changing their position , which created a very nice and lush sounding chord) :) I tried to make the beat hip-hop & chill-hop like. I dunno:D

R1N22:33

17-12-2021C1L0H0I0Q1M0S0K0T0,1.79,2,2.51,4.06,5.83,6.04,6.53,7.5T0.98,3.02,4.99,6.99I1Q1M0S0K0T6.03T0.05,0.98,3.06,7T3.47T5.1I2Q1M0S0K0T0,1.88,2.09,2.51,4.04,5.69,5.9,6.48T7.48T3.58,7.02I3Q1M0S0K0T1.49,5.46T3.95T0.05T7.5I4Q1M0S0K0T0.02,1.44,2.9,3.9,5.46,6.91TT0.97,2.39,4.91,6.44T0.51,1.93,3.41,4.44,5.93,7.44I5Q0M0S0K0T0.07,0.63,1.07,1.66,1.96,2.63,2.96,3.58,3.96,4.63,4.99,5.63,6.02,6.62,6.97T7.55

Hey thanks very much, sounds cool! I liked the 'swung'/lofi rhythm hihats, that was cool to see :) 

Yeah it's interesting for me too being limited to 4 notes per instrument for making music for the game. I sometimes have to split melodies between instruments things like that, and also the beat length can't be that long, however because the music comes in one layer at a time I feel like I can be a bit more dense with the instrumentation, as it's less overwhelming than hearing it all in one go... It's an interesting way to work! Also it's a bit less daunting than having to come up with a whole song with different sections etc.