I really hope the call was improvised--it's really well done! part of me wonders why it isn't just playing during the game. and the lip sync is definitely underutilized--too good.
I enjoyed the level of difficulty. the final map feels a bit thrown in but the second one was tons of fun, with just the right amount of length and punishment. combat felt straightforward and satisfying. tapping has immediate feedback. genuinely had a good time.
the visual style teeters on the edge of being really good. there are too many objects that seem inconsistent and clash--like the revolver--and the lighting needs work, but I was really sold on the squirrel meshes and the possibly unintentionally awesome low tickrate physics. the combination of the derezzed photogrammetry and the stop-motion physics really has some potential to sell an awesome look, I think. paratopic comes to mind?
great work!