Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

> You have a questionable comment history just like ianlatta. No activity except for yesterday when you copy pasted this comment all over successful GB Studio games. Just smells of disingenuous marketing activity to me.

Yeah, so sounds like a guy got a new device and heard that it had a feature, hey i did too, and now we want to try it out but there really aint anyone out here using that feature. It's just over excited fanboys who want to justify their purchases.

(1 edit) (+3)

I migrated my Virtual BMO game over to GB Studio v3 so I could release a .pocket version for you folks that have the pocket already. It's a very small experience but that's the best I can do for you at this point given the amount of time it takes to debug.

You can head to my itch account if you're interested.

In future, I will be using GB Studio 3.0 to build games from scratch without the need to migrate obviously. In those cases, I will release a .pocket file along with a GB ROM but migrating bigger games is honestly a nightmare of bugs.

thx

Hey, I'm real. I just didn't have anything to play on my Analogue Pocket and I didn't realize the complexities involved in exporting a game in the new version of GB studio.

Very sorry to assume!