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(+1)

Great curve mechanic, bouncy bullets, and sound design. I think focusing on the sound to expand the world was a great choice and made the game feel good. 

I also liked the opening menu that establishes a sort of dangerous experiment world.

In a personal sense I was unable to beat the first level. I hit both the cubes once but was unable to stay focused and defeat them regardless of trying many times. I am an "easiest mode only" game player and am really interested only in story, so perhaps making the game difficult has an audience outside of me. 

A final note on the sound design, I liked the enemy cube grunts. 

thanks for playing! elliot will be happy to hear you liked the cubes--those were all him, grunts included.

re: your personal sensibilities, this just feels like one of those games where the difficulty is sort of intrinsic to the core mechanic. that being said, the game does lob you right into the deep end! we could have done a better job of scaffolding and tutorialization for sure :)