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How can you not love beans! 

I would look into implementing a tutorial of some sort. Manipulation of the bean is really difficult (and I think that was your intention during the design phase). I would look into making the bean's movement feel more snappy. I don't think it will take away from the game but make it easier for lower skilled players and increase the potential of higher skilled players. 

This game really has 'getting over it' vibes. However, getting over it has more to the game, it has a narrator spewing a story/ philosophy. 

Disclaimer: I never made it to the end of the game if there is one, since I did not invest the time to get good at the weird bean movement mechanics.