Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Pretty difficult, wasn't able to beat it in the first sitting. And that's a compliment, I like a game that can beat me. The UI and presentation was absolutely marvelous, the debug info felt perfectly at home with the sci-fi aesthetic. I think possibly the best little subtle detail was that, despite the mostly-desaturated and same-y color of the environment, the enemies pop out because of the glow, and that's super-cool.

I think there could definitely be some options for accessibility. A couple friends watching had to tab out because the visual flickering was a bit too much, and the ability to save (or at least some checkpoints) would likely help out a lot in the long term.

Grappling hook is utterly sexy. Swinging around is wonderful. Think there could be an indicator on the hud for when something is in range to be grappled? Maybe the dot in the center of the HUD isn't there when it isn't in range, appears when it is?

Y'all did an absolutely fantastic job. 100% one of my favorite entries to this jam. Well done, pat yourselves on the back, and I'm eager to see if you guys plan to expand this further.