The parts where the camera doesn’t follow are intended as secrets - I am unsure whether they could be signposted better without losing the entire point of them being secrets. Perhaps, a sound effect, like in Zelda?
Thank you!
I wasn’t the one to mix audio, but I did make the music and SFX and know about it’s development history. We were responding to some other criticism we had gotten before posting the game, and because of our team’s difference in timezones, I wasn’t able to proofcheck the audio before the deadline. :0
Did you at least like the music? Compositionally, I really do enjoy the piece, but I feel the limited time we had to work on it affected its implementation. :^v
This is my first time working in the gaming circle, so any feedback is helpful. <3