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(+2)

The parts where the camera doesn’t follow are intended as secrets - I am unsure whether they could be signposted better without losing the entire point of them being secrets. Perhaps, a sound effect, like in Zelda?

Thank you!

(+1)

It could work that if the sound was played when you find the secret of that area.

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I wasn’t the one to mix audio, but I did make the music and SFX and know about it’s development history. We were responding to some other criticism we had gotten before posting the game, and because of our team’s difference in timezones, I wasn’t able to proofcheck the audio before the deadline. :0

Did you at least like the music? Compositionally, I really do enjoy the piece, but I feel the limited time we had to work on it affected its implementation. :^v

This is my first time working in the gaming circle, so any feedback is helpful. <3

(+1)

No, the music is a bit loud just because of the type of gameplay. If we remove it from the game it is very good. You are like my friend who also made music for my team's game. The same to be the first time is very good <3


Ícono de validado por la comunidad


(+2)

and yeah 

It must have been difficult with the difference in schedules