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I love possession as a mechanic, it lends itself to all kinds of fun. It might be cool if enemies didn’t immediately turn on their possessed allies? Though if you’re going for pure Superhot action over a stealth/puzzle thing, I can see why you wouldn’t.

The most fun thing for me was making all the enemies drop their guns.

yeah, that's something i'm considering, actually - the current AI (such as it is) doesn't really support this but it needs a bit of a rewrite anyway. definitely would be a cool option to have!

as for the gunless enemies - i'm sad to announce that this strat might not work in the future versions of the game, as i am fully intent on teaching the AI the forgotten, arcane art of Picking Stuff Up 

(+1)

Letting them pick stuff up is good. Having a well or hole or something in the environment I can throw guns into so they still can’t get them back is better!!

oooooh, now THAT would be an interesting mechanic! 

i really need to make a (slightly) better AI, so that it would be more interesting to troll it