Cool game.
I did get stuck a bit. I agree with the sentiment that there’s too much brainless waypointing these days, but it takes a lot of user experience testing to get that right. For example, when I first got the maps, I did (correctly) assume that I should try grappling up the red things above me, but completely missed the door and kept going up until I clipped through the ceiling and died, and then assumed I wasn’t supposed to go up…
Have you seen the treasure maps in Sea of Thieves? Those are a bit more literal, but I’m a bit reminded of that – my instinct was to hold the RMB/aim down sights button to raise the map, lol.
Can never go wrong with a grappling hook, they make any game more fun.