actually yeah seconding this - judging the range properly was probably the single most challenging thing for me, even including the whole "really hard to control via keyboard" thing. i'm honestly interested to see how this game would work in VR, where range-judging should be much easier for anyone with a larger-than-average number of eyes
also, while i'm here - i forgot to mention this in my original comment but the sound design is amazing - it's minimalist but conveys a lot