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(+1)

The concept of only solely relying on reflected damage is really interesting!

It would be good if an alternate key other than enter is used to progress through the tutorial, such as left click.

Field of vision for `traps everywhere` is too small, and enemies spawn right onto you with no warning.

Would be better if players have a need to choose which enemy to shoot, currently simply shooting close enemies and kiting everything else is enough. For example, enemies might be made to build resistance to voodoo-ism.

Hello, thank you for your playing and giving feedback to our game. We will take note of the feedback to improve on the game.