Now featuring:
- Jumping (finally)
- Advanced jumping
- Wallsliding, walljumping
- Ledge grab
- Working crouch / crawl to move through tight spaces
- Basic shooting (left / right / up and diagonals )
- "Pistol whip" melee attack
- One-way platforms
With that, the core platforming engine is just about done. Lots of work to get the collisions and animations working properly. Still a few bugs to squash but it's functional, and feels good.