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Now featuring:

  • Jumping (finally)
  • Advanced jumping
  • Wallsliding, walljumping
  • Ledge grab 
  • Working crouch / crawl to move through tight spaces
  • Basic shooting (left / right / up and diagonals )
  • "Pistol whip" melee attack
  • One-way platforms

With that, the core platforming engine is just about done. Lots of work to get the collisions and animations working properly. Still a few bugs to squash but it's functional, and feels good.