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(3 edits) (-1)

3/10

Pros:

+ Cute art stile and good sprites and drawings.

Cons:

- Fabricated difficulty: because the dash is so long, the level design suffers, most if not all my deaths can be traced back to the fact i can't see what's outside the screen, and almost all the time i need to dash without the opportunity to mentally prepare or understand the situation (before dying 6 times), after my brain picked up this fact it was easy but still, the game actively suffers from the long dash in various ways.

The best way i can summarise the situation is like this: 1. oh look, there's a mush there, i hope it helps me climb, 2.  *jumps and doesn't notice the wall because is too concentrated on the mush*, 3. what? There's a wall here? And a bone? I tought there would be another platafor- 4. ded

- The game doesn't bring anything new to the table nor does it use any element that isn't in celeste.

- The music is too repetitive for it's own good.

Ok so bugs:

> Sometimes the dog may glitch while sliding on the wall and change sprites like crazy, in one iteration of this bug it will literally climb the wall by itself.

> Bones do not respawn after death.

> The dog sometimes conserves momentun while sliding into a wall (but only sometimes), that may slide you into spikes. (annoying)

> Wall sliding here is possible.