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(1 edit) (+1)

Cool game, a fun unique style of puzzle-platforming. Nice graphics and overall vibe. It felt nice a really nice winter game between the pacing, music and graphics.

The gameplay felt a bit tedious and grindy, It seemed like you wanted me to break every iceblock which just takes a long time, as you have to loosen each individual clear block. I felt the shop and currency overall hindered puzzle and exploration aspect.

It's nice to see a game without literal "rolling", a combo mechanic system is just as much "gaining momentum" as physically rolling, but that said I felt like the size of my combos were predetermined by the level layout, and I never once felt like i was "on a roll"

(2 edits)

Thank you a lot for the feedback, I'll keep that in mind.

I should’ve done away with the “percentage level cleared” in the level summary because I did not expect the player to go through every destructible tile in the level. Also, some cheaper upgrades would have been nice for compensating that.