great job with this - the movement is fluid, the combat feels great (especially the Frontier Blade). i also liked the "smart gun mode" and how the game rewards you for engaging in the combat. and yeah, the visuals are top notch - great sense of style and overall cohesiveness. all the neat little details (like the the debug-info-as-cyborg-interface-readouts that's been pointed out by many already) really do add up to a consistent, rewarding experience
two things i'd like to critique just a bit :) one is the lack of saving / checkpoints. the game is quite long, and getting killed by a stray turret bullet and then having to redo everything up to that point can become a bit of a stepping stone. two is the light but still noticeable eye strain effect - the lower resolution combined with some striking colours, visual glitches and loads of motion all contribute to that and it did affect me a bit even though i'm not prone to problems on this front. while i totally get the need for visceral visuals and how much that affects that nebulous "game feel", this is something that might need tinkering with (i believe this has been mentioned in another comment too) (though my game kinda sorta suffers from the same issue so who am i to judge lol). i'd say having an option to reduce the overall "visual intensity" would go a long way (at the very list that's what i'm planning on doing with mine)
but yeah, this game works great, feels great and runs great - it's amazing how much you have accomplished over a very short period of time, and i'm hoping this will build towards a fully-realised experience in the future. great job!