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(+1)

This was awesome! I really loved how the patterns synced with the music, though it felt like the start and that bit a little after a minute were the best in that regard. Would've been neat to see that expanded on. The slowdown mechanic was really great too. I only made it to 59 seconds myself so I liked that I could use the View Mode to see the whole thing!

 I'm curious how impossible mode came about, was that a prototyped movement system you moved on from and left in for the challenge? The main movement felt good but you might want to consider normalizing it so the player doesn't move faster diagonally (unless that was intentional).

Truthfully I believe those who used unity to make bullet hell-ish games this jam are clearly very intelligent people with great taste 😁

Thanks - we didn't actually conisder normalizing the movement for the main movement. The other movement was something we were considering using to try and tie a theme of "gravity" to the game, but scrapped it in favor of just bullets being everywhere since we were working through it on the last day.