Nice enemy sprites, lol. Cool state engine. The gatling namesake feels a bit weak compared to spamming leaping lunges. I wonder if there would be a better balance there, where it’s a lot harder to get started spinning, like you have to connect on some other melee hits first, but once you do it’s really strong?
Pushing this big guy back on an endless bridge feels a bit sisyphean right now and I bet your combat mechanics would be even more fun in a different environment.