This game was so much fun! I have no idea how you did the rope but it's so clever and well done! The procedural generation aspect of this gives it a lot of replayability. I know that's not always an easy thing so nice work on that. I also really loved the ragdoll physics.
I really wanted to hear some crunch sound effects when the player fell and hit something. I will also say that more than once I was using the hook as the indicator for the grab instead of the red dot. Maybe I just need more time with the game though.
Great job!