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Nice take on a rhythm shooter idea! I definitely wanted to try playing around with frequencies with my game - but it’s so hard to design around! I think maybe the ideal would be a combo of charting - bpm and signal processing. Really impressive how accurate and consistent the melee AOE attack feels if it is just beat detection from the audio directly!

Thank you! Yeah frequencies are a pain, I mean I couldn't work around on the balancing of how it interacts with enemies and stuff. The melee attack is actually quite buggy now I need to work on it, but it doesn't interact with the audio I think that was just coincidence lol