Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing @Zackarotto. Sorry the game made you queasy, that's never a good outcome. Interested to hear why you didn't feel the floaters were stealthable - our intention is that they have a predictable behaviour (turn side to side) and that their field of view is visualised with a light cone to assist the player in avoiding it. Do you have any suggestions for how we could we communicate that better?

(+1)

Hey, giving this one a more fair shot after some time has passed. Hard to say if the motion sickness was entirely your game or just the cumulative effect of playing a dozen of these entries in one sitting lol, it tends to come on subtly at first. But it was definitely at least partly responsible, so I don’t know if there are any settings you could tweak for that.

Of course, motion sickness in FPS games is a general problem many have to deal with, but I don’t get it too often – really old Doom-like games never gave me problems, and it’s rare from very modern AAA shooters, but older Source Engine games like Half-Life tend to do it to me. It’s hard for me to diagnose more specifically, but movement/acceleration/deceleration probably play a role.

I think the game had sound the first time I played it but not when I redownloaded it, hmm, strange.

But yeah actually I do think the floaters are pretty easy to avoid most of the time, I might’ve just been blindsided around a corner once or twice. I see you have some randomly generated maps which is very cool. I admittedly wasn’t paying enough attention to the lighting, I might’ve just scanned it as environmental lighting – not necessarily saying it isn’t obvious enough for players, I was just more concerned with the motion sick stuff going on by that point, but you could try coloring the enemy light a more unique color if you like.

Not to sound too critical, just that the one thing can make it hard to appreciate the rest. Love the art style, love Thief-type games, many places you could go from here.

Thanks again for your feedback! I can imagine that the camera movement is a bit nauseating for some, so I will add a setting to reduce the automatic camera tilting a bit.

Sound is definitely there; if not, check the sound settings. Otherwise, we'd be happy to see a log file.

(+1)

In response to ratrogue on the discord I did redownload to check the sound again and it worked, so it could’ve just been some hardware issue on my end. I’d say don’t worry about that one unless someone else runs into it.