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(1 edit)

So, uh, tbh we didn’t end up using the ldtktounity, we ended up using unity’s rule tiles instead due to the simplicity of the map. For sure we would have used it had we made more levels and added some more complexity.

I am using your library in another project at the moment though (hence why my first instinct was to import it in this one), so hello! I’ll probably post a demo some day… just gotta abuse the new post import script system for animations and collision settings, and get a little more content put into it in general.

Anyways, thanks for taking the time to play our game! The concept was Musashi117’s idea and it was fun trying to design the systems and get it all working together. IMO one of the hardest things when making the game, besides the jam time limit, was figuring out how to balance the difficulty and game length. I think I’ve got a couple ideas to improve things there, so if we iterate this concept I’m sure we could come up with something a lot more polished and fun. Of course both music and juicer animations and effects would go a long way as well. Perhaps we will experiment with this game a bit more in the future.