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(1 edit) (-4)

Was there love put into this? Unquestionably. 

I am unsure what makes it bright - perhaps I missed some amazing aspect? The variety of routes is the simplest element any navigation-based game could offer; the environment is bland and uninteresting. Even copying this block and covering the empty plane with it would have been something.

What I called ‘abysmal’ in the endless walking is the combination of its speed and the focus on it. It is a possible game design decision, absolutely,  and it does fit the meditative nature of the game. However, the environment - to me, at least - feels borderline distressing in its repeating patterns and clear irreality. If it is a meditative game, I do not see what to meditate on. 

Perhaps, I am the problem. I find this environment design lazy and careless, and fail to see any substance to this game. Do explain if I miss out on something great - I will admit my blindness.