Was there love put into this? Unquestionably.
I am unsure what makes it bright - perhaps I missed some amazing aspect? The variety of routes is the simplest element any navigation-based game could offer; the environment is bland and uninteresting. Even copying this block and covering the empty plane with it would have been something.
What I called ‘abysmal’ in the endless walking is the combination of its speed and the focus on it. It is a possible game design decision, absolutely, and it does fit the meditative nature of the game. However, the environment - to me, at least - feels borderline distressing in its repeating patterns and clear irreality. If it is a meditative game, I do not see what to meditate on.
Perhaps, I am the problem. I find this environment design lazy and careless, and fail to see any substance to this game. Do explain if I miss out on something great - I will admit my blindness.