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I was really impressed by this game, great visuals a lot of fun to play and a game that actually made me rage quit. The screenshake was a nice touch and i clenched my but super hard when i made it passed a point i was stuck on previosly hoping i would still make it to the end of the level. The only question is, where the themes are implemented, as there is no rhythm in jumping or no darkness implemented its simply a fun and challenging platformer.

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Admittedly we didn't properly get the theme in. We wanted to do a rhythm thing, but we didn't manage to get it into gameplay. We started with a rhythmic, regular flow through the levels, but found a run and gun approach was considerably more fun. So much so that we just went with it rather than throwing the game out and starting with another idea. Not the best option, but hey - it's a fun game in the end, and was far better than what I expected we could produce as a team.