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(1 edit)

Hey Phindie, thanks for playing! There are two buttons on top of the radio to switch channel but first you need to turn the radio on which is done by the button the surface facing the player, does that help? 

I've been thinking about how we might make it more obvious that the lamp can be moved, I've been thinking of letting it initialize in a more obviously draggable position, let's say to the left of the egg and much more closely... But deadline is deadline 🤷‍♂️ what do you think? 

I had completely missed the on/off button on the radio. Maybe having the lamp start in a different position is enough. But my worry would be that because of the more intuitive on/off buttons, the player might stop to explore the lamp further anyway.