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Sadly, we aren't in a position where an iOS release could work for most people.

We use Itch.io to distribute the game, which works great for Windows, Mac, Linux and Android because people can just extract the files and run/install the game. It's pretty much plug and play, no barriers at all and we (the dev team) can test all the builds.

iOS is very different, though. iPhones, usually, can only install apps from the App Store. Sadly we can't really get Minotaur Hotel on it because of all the adult content it has, and neither can we test it ourselves because none of us have an iPhone. We could compile an iOS build and make it available here on Itch, but only people with jailbroken iPhones would be able to run them — which, again, we can't test out ourselves.

Just to be clear, the reason why "we can't test it ourselves" is an issue is that we don't want, for example, someone getting their iPhone bricked or something when they run into a bug.

So... Sadly, unless the circumstances change somehow, we don't plan on making an iOS version.

Ah. I’ve done testing for companies in the past which isn’t an issue but I guess I’ll just have to install the windows version for now. If you ever want to just send me something to mess with on iOS just let me know. I’m thinking of creating a dos box in concept style of application to run android not approved apps and programs on iOS.