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Thanks! :) I did spend a lot of time on it (maybe more than the average jammer) but i'm quite proud of the result. 

I have been working on and off with Godot for 2 years but never really released something so this was my first time doing that. 

I agree for the jam it might had been useful to add a puzzle counter. But for the game itself it was a deliberate choice. Since it's a bit of the challenge to keep enough energy and not knowing what is still ahead. (Which should make the player a bit nervous/cautious) At least the first time. (The game was supposed to play a bit like an arcade game. With multiple retries)

Still thanks for the feedback, next jam I'll try to keep it a bit more jam friendly. I might also add some updates after the jam voting is over.