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(+1)

Cool game, I liked the level design because it showed mechanics without telling the player. It would have been nice to see where one exits the level though.

(1 edit)

yeah, the art fell behind schedule, we even had to scrap some NPCs completely because their animations would not be finished in time. That is the reason the last level has a gigantic empty space at the begginig: there is where the NPC was supposed to be, It  was a shame since their behavior was fully written