Some comments on the sandstorm and cyber parts of the update.
Reaching the big building in the sandstorm only to find out that it's locked shut was very annoying, it's a guaranteed game over just for exploring the wrong part of the map towards what should be a point of interest. It could use some nearby shade.
The cyber part encourages save-scumming. One failure can set you way back, so the experience would be more fun if there were mid-map checkpoints.
A bit more on the nitpicky side, some events that have the appearance of animated sparkles don't have the "direction fixed" box ticked, which means if you interact with them from the right they'll turn into little smoke clouds.
Map-making tip when it comes to autotiles: when placing map tiles, hold shift to place a tile that looks like it's connected to the same one in all 8 cells around it. Changing one of these 8 cells (without holding shift) will only update the corresponding side of the tile in the center.
If a detail is hard to pull off in the area you're working with:
- Make it somewhere else on the map where you have the space you need
- Select the tiles you want to copy by right clicking, you can drag before you release the click to select an area instead of a single tile
- In the area where you actually want to place the tiles, hold shift then left click to paste the tiles exactly like you made them
It's little things like broken roofs that can look better, or the corrupted and non-corrupted walls being disjointed between each other, but if you have time to go for these details your maps should look even better.