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Hello Reece!


Thanks for noticing my game. I have lots more ideas for this game. Things like flywheel blasters, airtank blasters, HAMP etc...

The AI still needs lots of work. I'm thinking of running for cover behaviour.

The ultimate goal is to make these blasters modifiable during play. Things like spring upgrades, rewiring, barrel adapters etc..

But all these exciting plans are on hold at the moment. And I would need to gut out the ECS system because its just too inconvenient to develop a FPS with.

I don't want to think about game modes or maps. Because

1) I enjoy designing core mechanics and game feel more than map making

2) I think the core mechanics are more important than gamemodes/maps in a game's early phrase (hint hint Dart Warzone)


Thanks for reading. I wish you the best of luck.

-kablouser, (Mongoose Entertainment)

That is definitely fair. 

Getting down core gameplay before considering new features makes sense, and I'm certain that with time, things will improve.

Thank you for the update, and again, best of luck with your project. It looks great!

-Reece