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I have a solid core mechanic that I've used before to good effect, so that's one less thing to worry about. Right now I'm just trying to figure out how to word the section for the GM so it makes sense.

Also, this is a game about confronting yourself (or else) set in a liminal space. Revelation or sacrifice, which will you become?

the concept of liminal spaces sounds so intriguing to me. Translating that sensation in tabletop rpg seems quite difficult but looks really disturbing. I'm excited to see the final product!