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Excellent game. Amazed like everyone else by how solid you got this in a couple weeks.

A bit easy right now but very fun. Love the permanent effects, cheesy as they can be. (I won on my first run – I had committed to some fatal buildup stuff early on, and once I got that ‘activate all fatal effects’ card, victory was a foregone conclusion. I was doing like 50x2 damage with my 1 energy dagger.)

I didn’t memorize all of the mechanics, had some stumbling blocks. A glossary or hover-over tooltips might’ve been good for some card effects. I had a ‘battery’ card that unexpectedly seemed to become dead weight. I kept drawing some splinters that I couldn’t seem to toss out from the frog, maybe because of something I picked up at the very start of the game and wasn’t paying attention to. It would be cool if I could have pulled up a full decklist too.

Stricter hand limits would probably make sense, I initially thought the ‘everlasting shroom’ was going to be a trap where I was going to ruin most of 99 hands with a card that gives me 3 health while enemies are hitting me for 20 damage and I would need to be drawing other things, but it was a non-issue in the current balance, and I ended up actually claiming a second copy of the same truffle to trigger some more ‘on consume’ effects. No cheese-stalling necessary!

The energy system is cool too, it can be dicey when you have to give up on camping so you can thin your deck or add more effects to cards. I really enjoyed that decision-making. There was a card that traded camp energy for combat energy though, and I never felt like it was a good idea in my run.

You’re probably aware of most of this already, but I thought I’d share the feedback. Again, fantastic game!!