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Played through to the end, really fun and well made!

  • Yep, the boss dialogue and his battle are definitely the highlight! Really funny and engaging.
  • I liked the reset functionality that counts my resets (took me 13 to finish). Fun way of keeping track of progress / fails.
  • Took me a minute on the first screen to figure out I need to press E to advance the dialogue. Maybe that instruction is given somewhere but I missed it. Think it would be nice for space to also advance the dialogue, and have a little graphic of a space/E key in the dialogue corner to let players know what to do.
  • There was a big jump in difficulty from level 1 -> 2. Understandable for a short game jam game, for a longer game I would like the difficulty to ramp up more slowly over a larger set of levels.
  • When jumping while running against a wall, the player doesn't jump as high as when standing a couple pixels back. I assume due to physics friction or something? Would have liked my player to jump equally high when running against a wall.
  • The barriers have been mentioned already, but me too I thought they would benefit from a pixel graphic that looks impassable (not translucent).

Thank you for playing and leaving some feedback! 

I am actually working on an updated version at the moment. Every criticism you mentioned has been/will be corrected tin the update. I watched a few people play my game, and those were all points that caused friction/confusion when playing.  I'll update this post when that version is uploaded. If you have time then, I'd appreciate if you could play again :)

Again, thanks for playing!