A more complex game than it first looks. The premise is simple; identify identical pairs of beetles in the 4x4 grid and drag them together, which causes them to explode, clearing part of the playing field. But this is quite a lot harder than it looks because all the beetles look roughly the same! You have to watch them move fairly closely to tell which ones are actually pairs… and if you pair up two non-identical beetles, they turn into a sort of pupa which blocks up a square on the board. And then once you get the hang of that, right-click drag moves the playfield and you realise that the 4x4 grid you were seeing is actually just a 4x4 section of a much larger grid, which is completely full of beetles, all madly moving and needing pairing up. This is clever stuff; the realisations of each of these things gave me quite a surprise as to how much bigger the game was than I first anticipated. I do have a few small issues to think about, though. Incorrectly pairing two beetles turns them into a sort of red pupa, which is bad. But it doesn’t look bad; I didn’t realise at first that I was doing the wrong thing! Perhaps that pupa could look a little more… incorrect, somehow? Also there are two issues that others have brought up: moving the camera to show a different part of the playfield is way, way too sensitive, and the score at the top of the UI sits on top of the top row of the grid and makes it hard to see. The developer has already acknowledged these, and I’m sure they’ll get fixed. Even despite these, this is a really interesting puzzle game, and fits really nicely into the 64px pixel restriction. Great work!