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Hey. This looks very interesting. Does it fit the assumptions of Delta Green as well (sanity, bonds, being part of a conspiracy inside the government etc.)? Can I use this as a light-weight system to run through DG modules?

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Thanks for your interest; you're not the first person to ask but, to be honest, it wasn't designed for that and I've never playtested it in that context. The inspiration came from Night's Black Agents. The difference (for me) us that Vamps, Fae & Demons can be 'killed', whereas when you confront the mythos you need a rule that says 'When you confront a mythos creature, describe how you die' - that's how one of my earlier games (Project Dark Prometheus) which is directly inspired by the mythos ... though from the Achtung Cthulhu perspective rather than DG ... deals with it.

The mechanics are inspired by Cthulhu Dark so there's only Stress rather than 'sanity'. Bonds between characters and with someone 'at home' can be modelled by the Against the Dark Conspiracy rules, but again not playtested in that context. If you want to check out the base mechanics from a very early implementation you could look at Alien Dark ... https://gallusgames.itch.io/alien-dark which is free.

If it was me, though, I'd probably look at a more directly DG inspired light-weight game such as ... https://moth-lands.itch.io/cthulhu-deep-green ... at least until I finished hacking Against the Dark Conspiracy for DG 😉.

Thanks for the thorough answer!